Where is scholomance dungeon entrance




















Your party can then choose to kill Jandice or, if the damage going out from the copies is too high, kill the copies off first before killing her.

Rattlegore does a lot of single-target damage on to the tank and will periodically stun the current target, causing threat to drop. DPS should be careful to let the tank get sufficient threat at the start of the encounter, as pulling aggro will almost certainly result in death. Rattlegore drops Viewing Room Key , which is required for accessing the final part of Scholomance. Marduk Blackpool is one of two optional bosses in the Viewing Room. They will become hostile after someone in your group has used a Dawn's Gambit in the Viewing Room.

Dropping a Dawns Gambit also causes all the students in the room to transform into weak skeletons and attack the group at once. Marduk Blackpool has no dangerous abilities, however melee should watch their HP when he casts Shadow Shield on himself, as it will reflect some damage back on to them each time he is hit. Melee should also be sure to stand behind the boss, so his Cleave does not hit them. Vectus is one of two optional bosses in the Viewing Room. Dropping a Dawn's Gambit also causes all the students in the room to transform into weak skeletons and attack the group at once.

Vectus has no difficult abilities, with the fight focusing around dodging the Flamestrike casts on the ground. Ras Frostwhisper is an optional boss with an array of frost abilities, and a Fear. You should either clear the room or pull Ras away from other trash to prevent people being feared into packs. Most of his spellcasts can be interrupted, significantly reducing the amount of incoming damage on the group.

He should be tanked facing away from the group at all times to prevent Freeze stunning other members of the party when cast. His room also contains an Alchemy Lab which is required for Alchemists to craft Flasks.

Instructor Malicia is one of the six guardians that must be slain to spawn the final boss Darkmaster Gandling. She is located to the south, on the top floor of Gandling's Arena. She can drop Skin of Shadow and Dark Rune. Instructor Malicia is a simple fight as long as her Heal and Renew abilities are interrupted or dispelled.

Doctor Theolen Krastinov is one of the six guardians that must be slain to spawn the final boss Darkmaster Gandling.

He is located in the east, on the top floor of Gandling's Arena. He can drop Skin of Shadow and Blood of Innocents. The group should aim to save cooldowns to safely burn him down from this point. Lorekeeper Polkelt is one of the six guardians that must be slain to spawn the final boss Darkmaster Gandling. He is located in the north, on the top floor of Gandling's Arena.

He can drop Skin of Shadow and Dark Rune. Lorekeeper Polkelt is a fairly straightforward boss with little damage. Your group may want to dispel the Volatile Infection s if group DPS is low, to prevent too much damage being taken. The Ravenian is one of the six guardians that must be slain to spawn the final boss Darkmaster Gandling. He is located in the south, on the bottom floor of Gandling's Arena. There is a knockback that can drop threat, so the tank should be ready to taunt after the knockback to keep The Ravenian on them.

Lord Alexei Barov is one of the six guardians that must be slain to spawn the final boss Darkmaster Gandling. He can drop Skin of Shadow. Lord Alexei Barov comes with two bodyguards which should be CC-ed or killed quickly to reduce the extra damage to the group.

Ranged and Healers can stand at maximum range to avoid taking damage from his Unholy Aura. Care should be taken with Veil of Shadow to either decurse the debuff from party members, or ensure they are well topped up prior to the cast going out. Lady Illucia Barov is one of the six guardians that must be slain to spawn the final boss Darkmaster Gandling.

She is located in the, south on the bottom floor of Gandling's Arena. Lady Illucia Barov has a Fear which can cause party members to pull additional packs in the area if they are not cleared before combat with her begins. Dominate Mind can be dispelled, or the target simply CC-ed until the duration is over. Care should be taken not to cleave on to Dominate Mind targets and accidentally kill them.

Darkmaster Gandling is the final boss in Scholomance. All 6 guardians in the 3 upper and 3 lower wings must be slain for him to spawn. He also drops Pattern: Robe of the Void and the T0 class helmets. Darkmaster Gandling has a unique mechanic that will occasionally teleport a party member into one of the guardian rooms, which remains locked until all the mobs inside it are killed. Players who are teleported should kill the mobs as soon as possible to return to the group and continue helping to kill Gandling.

It is possible for the tank and healer to be teleported as well, and care should be taken when either of these are not present to reduce incoming damage by getting as many interrupts on Arcane Missiles as possible, and decurse Improved Shadow Bolt from affected party members.

This guide has been written by Niphyr , a generally knowledgeable, long-time healing Priest and theorycrafter. You can follow him on Twitter. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Scholomance original. Edit this page.

History Talk 0. Were you looking for info on the version of Scholomance updated for Mists of Pandaria? Scholomance bosses The entrance to Scholomance The banner of Scholomance The Scholomance SKOH-loh-mance , a vile academy for prospective necromancers of the Scourge , is located in the ruins of the palatial House of Barov, on a rise overlooking the abandoned city of Caer Darrow. This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials.

It should not be taken as representing official lore. Random Ravings of Warcraft Guide to stealth farming Scholomance for profit. RDF feed. Patch date. Universal Conquest Wiki. Hate ads? Eastern Kingdoms. Elemental Plane.

Broken Isles. The location of the island is south east western plaguelands, there is a small bridge to the island at the southern end of the zone. Scholomance unlike other aspects of the game is based on legend. Legend had it that Scholomance was a school of black magic that was run by the Devil himself. Like the game, Scholomance was situated on island in the middle of the lake.

Unlike the game, the location of the school is situated in Transylvania, Romania. The school is reference in the most famous of all books on Transylvania and that Bram Stoker's Dracula. With no leadership, Darkmaster Gandling used his ability to control the undead and began to unofficially take control of the Scourge forces using them to keep control of Scholomance, the last holdout west of Thondroril,[3] and attempt to take control of Andorhal.

When Gandling failed to take Andorhal, he retreated back into Scholomance to bide his time. Individuals seeking to master the powers of undeath know well of Scholomance, the infamous school of necromancy located in the dark and foreboding crypts beneath Caer Darrow.

In recent years, several of the instructors have changed, but the institution remains under the control of Darkmaster Gandling, a particularly sadistic and insidious practitioner of necromantic magic.

Payment: PayPal, Skrill, Cryptocurrencies. Location Caer Darrow, Western Plaguelands. She commands the icy chill of the north and masterfully uses Scholomance's libraries to deadly effect.



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